This Minetest modpack provides the following features: - visible player armors - visible wielded. Supporting 0.4.x is a priority even in the latest release at a detriment to 5.x support. It may look fine on the outside but it runs primarily on legacy code found only in minetestgame. You can enable or disable any armor you want as it's structured like a modpack More armors may be added in the future. The worst-best mod on Working with 3d Armor is probably the most frustrating thing I have ever done with Minetest. Currently, it introduces 2 early game armors: Woven Armor and Leather Armor. Docs Requirements Minetest >0.4.3 Inventory Plus >1.0. Attached armor gives players additional strength. Armor can be crafted and placed into the inventory slots. Download GitHub Minetest CoRNeRNoTe Features Provides an armor section in the player inventory. Type Mod Technical Name 3d_armor License LGPL-2. Modpack to add armor and wielded weapons for Minetest. Expanded armors for the 3D Armors Minetest mod. Armor for Minetest Armor for Minetest Craft and attach armor to your inventory. Supported games are determined by an algorithm, and may not be correct. ARMOR pack for your gameplay Information This mod provides ARMORS to your gameplays, such like shields, gloves, wielded, helmet, chestplate, leggings and boots. Armor pieces only reduce damage from 5 to 4 regardless of armor group settings. Armor 'Level' uses armor_groups = values on sharks and other creatures that are listed as having fleshy damage groups.Renaming to armor_uses, or if you still want to keep the inverse wear relationship something like armor_weakness, armor_fragility, or armor_frailty. armor_use should actually reflects how many uses the piece has, instead of the inverse approx(65535/armor_use), where higher numbers lead to faster item degredation.armor_heal should be renamed to armor_blockchance ( similar to all RPGs), with cumulative armor set values being capped at 100, and adding a percent symbol in the UI.Aside from what The32bitguy said, and making sure its JIT-able, I would like to suggest some very simple wording changes that improve clarity on any mods with armor or weapons.
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