Potions that have been damaged but not shattered will be fixed and returned to their normal state if the player picks it up. Enough damage may cause the potion to shatter. Projectiles and explosions may puncture holes in potions laying around in the world, causing the liquid to leak out in a spray.They can only be refilled once they drop below 100%, and only back up to 100% (which is equal to half the amount of a normal potion). They can be acquired by grabbing them in mid-air or picked up if they are slowed by falling through liquid that slowed them enough to prevent them shattering. Potions at 200% only come from an Alchemist or Fire Hiisi who throw potions at the player as their primary mode of attack.The Hiisi Base sometimes contains one or more rooms resembling a bar, with mainly Whiskey potions, but sometimes one or two other potions.The Mines will sometimes spawn with a room containing a lava pit and multiple shelves of potions, which is often populated by an Alkemisti, Stendari, or Ukko.From item pedestals or chests in most biomes.Drinking it at lower than 10% will reduce the effects accordingly. Drinking a potion has various different effects and fills your stomach based on the potion and will consume 10% if available.10% of each material in the potion is always drunk when consumed in this way, so a potion containing water and blood drunk this way will have 10% each of the water and blood removed. Right-clicking on the potion within the inventory toolbar will drink it. Flasks can still sometimes break within the indicated safe-zone. A red “ X” will appear at the end of the “throwing-arc” to indicate the flask will definitely break. If dropped gently enough close to the ground or thrown into a body of liquid, the potion can travel slowly enough to avoid being broken when it touches the ground again. The further the mouse cursor is from the player, the greater the force of the throw.
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